#ifndef __STAND_SHOOT_H__
#define __STAND_SHOOT_H__
#include "Sniper.h"
#include "Player.h"

class CStandShoot :
	public CSniper
{
public:
	CStandShoot();
	CStandShoot(D3DXVECTOR3);
	~CStandShoot();

	float getAngleWithPlayer(D3DXVECTOR3);
	virtual void AI(D3DXVECTOR3) override;
	virtual int setStatus() override;
	virtual int HealthyState()override;
	void loadSprites();
	void Update(DWORD);
	void Render();
	
protected:
	SoldierStatus currentStatus_;
	
};

#endif